Eight puzzle families
Logic grids, Mastermind codes, arithmetic, anagrams and acrostics, ciphers, detective deduction, general knowledge or a mix, with the mechanics varied from page to page.
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For game designersEscape Game Book applies real escape room design: a continuous thread, an answer reused on the next page, proofs to keep and a meta-puzzle per chapter. Choose the mechanics family and the difficulty curve.
No account · No credit card · Takes about 2 minutes
Logic grids, Mastermind codes, arithmetic, anagrams and acrostics, ciphers, detective deduction, general knowledge or a mix, with the mechanics varied from page to page.
Unique solutions, exact reuse of answers, proofs combined into the chapter code and a final code for the book, all checked by the generator.
Easy, medium, hard or increasing from the first chapter to the last, with the meta-puzzle one notch harder than the rest.
From mechanics to the printed game.
Choose the difficulty curve and the puzzle family that fits your players.
The AI designs the chained puzzles, the proofs and the codes, then illustrates them.
Download the PDF with the solutions pages and print it.
Covers and pages produced by Escape Game Book, unretouched.
Yes: the answer of a page is indispensable to the next, some puzzles give a proof to keep, and the chapter’s final puzzle combines the proofs into the code that opens the next chapter.
Mazes, paths to trace, spot-the-difference and QR codes: image generators cannot draw them reliably, so puzzles rely on texts, numbers, tables and logic that the image displays faithfully.
Choose Mixed for maximum variety, or a dominant family that will make up at least two puzzles out of three.
No account · No credit card · Takes about 2 minutes